Australian Sports Technology Cup 2018 is a 2-day hackathon to celebrate innovation in Sports Analytics, and Sports Data. Hosted at La Trobe University City Campus in Melbourne Victoria, the 80+ person event is a fun, innovative competition for top professionals, academics, and university students to collaborate and showcase creativity, and passion for innovation in sports analytics & data.
**further details on this Hackathons data sets, questions and focus to be announced soon
Teams (up to 5 members), will work with a number of sports focused data sets over 2 days, with mentoring from industry experts. The Australia Sports Technology Cup will have up to 100 participants competing in the Sports Technology hackathon challenges with competitors drawn from backgrounds including STEM (Science, Technology, Engineering, Maths), Big Data Analytics, Internet-of-Things (IoT), Sports Science, Sports Management, Sports Marketing and pure-play Sports Technology vendors providers and non-sports disciplines.
Participants in the Australia Sports Technology Cup will be tasked with finding key solutions to the questions posed using selected sports data sets provided as a part of the hackathon. The theme of these data sets and questions will be announced soon teams will be based around on three key areas:
To make sure you get the most out of the Sports Tech Cup, pre-hackathon briefing will be made available to competitors the week before the event. We’ll also be providing some background resources you may find useful in preparation for the competition.
The 2-day sports technology hackathon format
SATURDAY (DAY 1)
Registration Opens (9-930am)
Briefing Session & Teams Created (930-11am)
Hackathon begins (11am)
Networking Drinks (430pm)
End of Day 1 (5pm)
SUNDAY (DAY 2)
Hackathon Resumes (930am)
Judging Round 1: Science Fair Style (1030am)
Announcement: Top 5 Teams (1130am)
Finalists Presentations (1245-2pm)
Awards Ceremony (230pm)